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- // declare a texture of a shape's surface (goes inside an object)
- // any of the attributes can be changed, or left out (default)
- texture
- {
- // pigment - attributes for surface color
- pigment
- {
- // agate, wood, checker, color, gradient…
- }
- // normal - attributes for surface “texture”
- normal
- {
- // bumps, dents, ripples, bump_map...
- }
- // finish - attributes for surface finish or shininess
- finish
- {
- // phong, specular, reflection, diffuse, metallic...
- }
- // material_map, tiles…
- }
-